[1.7.10] Clientside - Detect Gamemode of Modpack?
Hodel1 opened this issue ยท 4 comments
Hi,
i want to ask, how i add my .zs files for multiple Gamemodes on Clientside?
For example:
inf1 - Normalmode
inf2 - Expert mode
Now a Basic Script i add in /scripts - that works fine.
But additional Scripts for expert mode only. Where i have to add them or directing to use it only on expert mode? If i add this file in /modpack/expert/scripts i see them changes, when i connect to Inf2.
Is there a chance to resolv them?
I know, 1.7.10 is not longer supported but it is not a bug, it is a question ;)
Greets
Oh, really? :D
Is this Repo not for Minetweaker, which is included in FTB Infinity Evolved?
It includes /mod/ModTweaker2-0.9.6.jar
serverside works it fine, but don't sync the receipechanges. this is now only clientside
Ok so
Minetweaker is not Modtweaker.
Modtweaker is not FTBTweaks.
FTBTweaks is not minetweaker
FTBTweaks is the mod you are looking for.
FTBTweaks doesn't sync recipes from the server to the client, scripts need to be the same on both. No that will not change