Modular Armour

Modular Armour

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Crash to desktop while loading single player world

Thistlebalm opened this issue ยท 17 comments

commented

I was putting together a single player modpack. When loading into a world I'd get "a fatal error has occurred this connection is terminated" and then get kicked to the multiplayer server screen. After I started removing other mods to narrow it down I began getting the complete client crashes.

Here's the crash log for the client crash: http://pastebin.com/raw.php?i=c9xudgXH

I didn't save the logs for the kicks to multiplayer screens, those were giving some error about io.netty I believe.

commented

You have optifine installed. Try removing it and adding in modular armour. 

If that doesn't work, I'll take a deeper look into it. I don't see anything in there that points to my code being the problem. 

If it persists there are a few things I can try, though.

On Fri, Jun 19, 2015 at 4:30 PM, Thistlebalm [email protected]
wrote:

Is that a mod? I don't have it installed. I fixed the crash by removing modular armor.

Reply to this email directly or view it on GitHub:
#52 (comment)

commented

Alright, I removed optifine and now it did the kick back to multiplayer server screen, twice. I first tried loading a old world, then I made a new world.
Here's the console log from building the new world to the 'crash': http://pastebin.com/raw.php?i=yp8rUvFT

I looked around for the RandomMobs.entityLoaded issue, but didn't see anything concrete. I'll start looking into the Netty IO stuff now.

commented

I removed modular armor and made a new world to compare the logs. I noticed thermal expansion never did "[17:50:11] [Client thread/INFO] [ThermalExpansion]: Receiving Server Configuration..." in the crash log.
Don't know if it means anything, just trying to help.

commented

Ok, try the newest build. It might fix the problem.

commented

Same issue here using latest . Not using random mobs or Optifine. When creating world crashes with fatal error and end up at Server screen.

http://pastebin.com/EwnxT95F

partial log with error showing at login to SSP world with Modular Armor installed, no error with the mod removed.

commented
commented

I accidentally didn't push the newest build. Try with the newest build as of ~5 Seconds ago.

commented

ah, k

commented

Loading it now, should know in a few minutes

commented

Error still occuring, got a menu screen this time though, so a bit of an improvement.

Original error still shows plus one new preceding it:

http://pastebin.com/1S8HgGn7

commented

Still getting the error as well.
Here's the errory bits: http://pastebin.com/raw.php?i=ArxBRvej

commented

Ok, I think I figured it out.

It probably wasn't a good idea to be hijacking all of CoFH's Packets.

I changed it to have a separate channel, and that might have been causing it.

The new build is coming soon.

commented

Looks good here. Tested on an old world and genned a new world with no problems. ๐Ÿ‘

commented

Second that, loads fine now. Thanks for the quick fix.

commented

As soon as I saw it, I realized that I was doing something terribly wrong.

Remember, any bugs you have, report here.

Thanks for reporting!

commented

Remove Random Mobs

On Fri, Jun 19, 2015 at 1:12 PM, Thistlebalm [email protected]
wrote:

I was putting together a single player modpack. When loading into a world I'd get "a fatal error has occurred this connection is terminated" and then get kicked to the multiplayer server screen. After I started removing other mods to narrow it down I began getting the complete client crashes.
Here's the crash log for the client crash: http://pastebin.com/raw.php?i=c9xudgXH

I didn't save the logs for the kicks to multiplayer screens, those were giving some error about io.netty I believe.

Reply to this email directly or view it on GitHub:
#52

commented

Is that a mod? I don't have it installed. I fixed the crash by removing modular armor.