Crash to desktop while loading single player world
Thistlebalm opened this issue ยท 17 comments
I was putting together a single player modpack. When loading into a world I'd get "a fatal error has occurred this connection is terminated" and then get kicked to the multiplayer server screen. After I started removing other mods to narrow it down I began getting the complete client crashes.
Here's the crash log for the client crash: http://pastebin.com/raw.php?i=c9xudgXH
I didn't save the logs for the kicks to multiplayer screens, those were giving some error about io.netty I believe.
You have optifine installed. Try removing it and adding in modular armour.
If that doesn't work, I'll take a deeper look into it. I don't see anything in there that points to my code being the problem.
If it persists there are a few things I can try, though.
On Fri, Jun 19, 2015 at 4:30 PM, Thistlebalm [email protected]
wrote:
Is that a mod? I don't have it installed. I fixed the crash by removing modular armor.
Reply to this email directly or view it on GitHub:
#52 (comment)
Alright, I removed optifine and now it did the kick back to multiplayer server screen, twice. I first tried loading a old world, then I made a new world.
Here's the console log from building the new world to the 'crash': http://pastebin.com/raw.php?i=yp8rUvFT
I looked around for the RandomMobs.entityLoaded issue, but didn't see anything concrete. I'll start looking into the Netty IO stuff now.
I removed modular armor and made a new world to compare the logs. I noticed thermal expansion never did "[17:50:11] [Client thread/INFO] [ThermalExpansion]: Receiving Server Configuration..." in the crash log.
Don't know if it means anything, just trying to help.
Same issue here using latest . Not using random mobs or Optifine. When creating world crashes with fatal error and end up at Server screen.
partial log with error showing at login to SSP world with Modular Armor installed, no error with the mod removed.
Build here if you need it: http://tehnut.info/jenkins/job/ModularArmour/
I accidentally didn't push the newest build. Try with the newest build as of ~5 Seconds ago.
Error still occuring, got a menu screen this time though, so a bit of an improvement.
Original error still shows plus one new preceding it:
Still getting the error as well.
Here's the errory bits: http://pastebin.com/raw.php?i=ArxBRvej
Ok, I think I figured it out.
It probably wasn't a good idea to be hijacking all of CoFH's Packets.
I changed it to have a separate channel, and that might have been causing it.
The new build is coming soon.
Looks good here. Tested on an old world and genned a new world with no problems. ๐
As soon as I saw it, I realized that I was doing something terribly wrong.
Remember, any bugs you have, report here.
Thanks for reporting!
Remove Random Mobs
On Fri, Jun 19, 2015 at 1:12 PM, Thistlebalm [email protected]
wrote:
I was putting together a single player modpack. When loading into a world I'd get "a fatal error has occurred this connection is terminated" and then get kicked to the multiplayer server screen. After I started removing other mods to narrow it down I began getting the complete client crashes.
Here's the crash log for the client crash: http://pastebin.com/raw.php?i=c9xudgXHI didn't save the logs for the kicks to multiplayer screens, those were giving some error about io.netty I believe.
Reply to this email directly or view it on GitHub:
#52