
Time Detector Modulo NOT (optional).
desagas opened this issue · 4 comments
Using the latest version of FTB Interactions, and this mod in 1.5, not the latest of 8, if the modulo tag is not set in a recipe, it will NOT work. IT will set the "after every ___ ticks" to 9223372036854775807. However, your current documentation states that it is option, but, sadly, it is not optional within your current code.
I have tested and confirmed this with the mod alone by itself on a 1.12.2, under the same version of forge 2838, and 1.10.0 modular machinery. Was or is there a fix in the latest version?
it is optional. the only bug is that it shows the "after every x ticks" if x is long.max
if you omit it, the timespan in which the recipe works will occur only once in the lifetime of planet earth. Example: you can make a recipe that works only after the world has been running for an ingame month or similar.
@desagas I hope pinging you in a closed issue will bring this to your attention since apparently you didn't read my reply in the other issue.
I have tested time requirements. And they do work.
The time requirement in this case looks like this:
{
"type": "daylight",
"io-type": "input",
"start": 12000,
"stop": 24000,
"modulo": 24000,
"local": true
}
The machine does not have a time detector. If your machine has a time detector, it will not work. You have to remove the time detector from your machine.