Modular Power Armor

Modular Power Armor

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[Request] Energy panel

EzerArch opened this issue ยท 0 comments

commented

Is your feature request related to a problem? Please describe.
I'd like an easy way to find out which module is consuming energy or not, and to spot "energy leaks". Specially when not every module has a keybind and is HUD assigned.

Describe the solution you'd like
A panel/window where you see how much energy each module is consuming/generating.

Each module would have a line, such as: {module_icon} {module_name} | {status_on-off} | {energy_per_tic}

Module Status Energy/tic
๐Ÿ›ก๏ธ Active Camouflage on -10 kRF
๐ŸŒž Solar Generator on +45 kRF
๐Ÿ”Œ Direct Charge(*) off 0 RF
_ Balance: +35kRF/tic

(* -- not a module, this is for when you're using a charging pad of some sort.)

Perhaps the modules could be grouped or sorted by armor piece: helmet|chestplate|...|all

The Energy Panel would be a tab in the Power Fist's Field Tinker Module and Cosmetic.

Describe alternatives you've considered
I tried to assign keybinds to every module. Not only every module accepts keybind but also it is not much practical.