[Request] Energy panel
EzerArch opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
I'd like an easy way to find out which module is consuming energy or not, and to spot "energy leaks". Specially when not every module has a keybind and is HUD assigned.
Describe the solution you'd like
A panel/window where you see how much energy each module is consuming/generating.
Each module would have a line, such as: {module_icon} {module_name} | {status_on-off} | {energy_per_tic}
Module | Status | Energy/tic |
---|---|---|
๐ก๏ธ Active Camouflage | on | -10 kRF |
๐ Solar Generator | on | +45 kRF |
๐ Direct Charge(*) | off | 0 RF |
_ | Balance: | +35kRF/tic |
(* -- not a module, this is for when you're using a charging pad of some sort.)
Perhaps the modules could be grouped or sorted by armor piece: helmet|chestplate|...|all
The Energy Panel would be a tab in the Power Fist's Field Tinker Module and Cosmetic.
Describe alternatives you've considered
I tried to assign keybinds to every module. Not only every module accepts keybind but also it is not much practical.