1.16.5 Active modules constantly drain any energy items the player is holding
Raidobw2 opened this issue ยท 4 comments
Version info
Java version: 8u312
Minecraft Forge version: 36.2.26 on Minecraft 1.16.5
Describe the bug
If MPS and Numina are installed, as well as Refined Storage, energy items the player holds will be drained first if an active module needs energy
To Reproduce
Steps to reproduce the behavior:
- Install
Numina-1.16.5-2.2.30.jar
,ModularPowersuits-1.16.5-2.2.30.jar
andrefinedstorage-1.9.17.jar
on Forge 36.2.26 - Load the game and get yourself the MPS chestplate with jetpack module, activate it by binding the key
- Get any wireless terminal from RS
- Fully charge the terminal and the chestplate
- Don't hold the terminal in your hand and fly -- nothing exceptional happens
- Hold the terminal in your hand and fly, it will be drained
Expected behavior
It doesn't make sense for it to drain items in the selected slot in the hotbar for energy, so the expected behavior is that it shouldn't
Mod list
See steps to reproduce
Numina-1.16.5-2.2.30.jar
, ModularPowersuits-1.16.5-2.2.30.jar
and refinedstorage-1.9.17.jar
Log files
N/A
Screenshots
See below for a demonstration with the mods stated above + a few others to add energy items such as Thermal and IF
mps_energy_bug.mp4
Additional context
Removing Refined Storage "fixes" this. This may be caused by something in the Refined Storage integration, maybe in 3a247f9
Relaying this issue from FTBTeam/FTB-Modpack-Issues#1256
This has been an ongoing issue due to the inability to identify which items are intended for use as a power source and which ones aren't. The simplest and most reliable fix will be for me to just implement a whitelist. That said, I will take a look when I get a chance and see if there isn't something less obvious going on here.