(1.19.2) Unable to Load/Creative Install Modules
HyperMan19680 opened this issue · 15 comments
Version info
Java version: Java is version 17.0.3.1, using 64-bit architecture, from Oracle Corporation.
Minecraft Forge version: 1.19.2's 43.3.5
Describe the bug
In Creative Mode, I cannot add any modules except a power battery to the Modular arm, and only if I don't choose another item slot first
To Reproduce
Steps to reproduce the behavior:
1.Open Module Bench with Arm currently equipped
2. Problem below
Expected behavior
Basically what is doable in 1.16.5's versions that I played before, being able to install modules in Creative Mode.
Mod list
Modular Powersuits 1.19.2-2.3.6
Numina 1.19.2-2.3.6
Screenshots
https://prnt.sc/_sfV0dbwxY8j
Additional context
Iron Jetpacks was the problem. You got the ace in the hole there. I removed it, and the items came back. :)
Hi,
first i want to thank you. Its a great mod i really enjoy to play it, but i think i have the same problem like HyperMan.
I can´t install modules. It´s not possible to select the modules in the tinkertable and install it.
I uploaded my installed mods to workupload. I hope you can help me.
https://workupload.com/file/zPWH3nxRUnX
Try disabling your mods one at a time and seeing if the problem is fixed. If it isn't, re-enable that mod and disable the next one in the list.
The more time lehjr spends figuring out which mod is causing your problem, the less time is being spent making this mod awesome. TRY TO FIX IT YOURSELF
It would also help if you went and made your own report instead of hijacking someone else's
About 200+ of them, is there a quicker way than just listing off name and version of every mod I have?
I am well aware. I can /probably/ put together a modpack on CurseForge if it helps.
Going need more than that. Most likely this is an issue with another mod, so I'm going need a list of installed mods.
Apologies for the wait, its my first time publshing a modpack on CurseForge's app, so I'm a bit lost.
I decided to put it on my OneDrive and link it here. https://1drv.ms/u/s!AgUnhOcws_SIia8CBfMTDvJxqyzDeQ?e=mbKgKO
Those /should/ be the mod files I have ATM.
Update, can confirm the next update partially fixes the problem. I can add modules, but not by the Creative Mode method, I can shift-click them in and they'll head to the right spot in the current item.
Yeah, that was to fix a bug I found in the packet code, but there's still something going on with one of the mods. I'm currently working on updating the code for the overlay (HUD, meters, etc) so once I'm done with that I'll have another look at it. I want to add an option to "add all" anyway, since adding one at a time is a pain. If you have any issues adding modules manually, you can add them in a crafting grid with the modular item and get the result with the module installed.