Modular Powersuits

Modular Powersuits

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[1.19.2] [2.3.8] Crash due to mod incompatability

UselessRobot opened this issue ยท 3 comments

commented

Version info
Java version: Eclipse Adoptium - jdk-17.0.2.8-hotspot
Minecraft Forge version: 43.3.7

Describe the bug
The game crashes on boot when attempting to launch with this mod:
https://www.curseforge.com/minecraft/mc-mods/weapon-master
Appears to only be a client sided crash.

To Reproduce

  1. Boot the forge instance with both this mod, Weapon Master (version 1.4.2-1.19.2 was used specifically for my case) and numina.
  2. The game will crash while in the splash screen.

Expected behavior
No crash.

Mod list
Taken from crash log

  • client-1.19.2-20220805.130853-srg.jar
  • weaponmaster-1.4.2-1.19.2.jar
  • forge-1.19.2-43.3.7-universal.jar
  • Numina-1.19.2-2.3.8.jar
  • ModularPowersuits-1.19.2-2.3.8.jar

Log files
Crash report:
https://pastebin.com/VKBaG1uZ

Edit: Corrected java version

commented

JDK 8 isn't supported for 1.19.2
Edit:
Your log says Java Version: 17.0.2, Eclipse Adoptium

commented

Other mod's fault. Since capabilities are both client and server side, don't use client side only objects in capability initialization because capabilities exist on both SERVER and client. There should be no logical need to call minecraft.level.random.nextInt() during capability initialization. Plenty of other ways to generate a random integer which don't rely on client side only objects.

commented

I'll see if I can poke the devs for weapon master about it then. They're a little harder to get in touch with which was why I went here first.