Modular Machinery: Community Edition

Modular Machinery: Community Edition

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changing default-failure-actions in config does not work for energy

MasterBuilder747 opened this issue ยท 1 comments

commented

I thought that default-failure-actions means what the machine would do if it doesn't have items. reset=stop the recipe and reset the progress back to 0%, still=pause the progress of the recipe at whatever it currently is, decrease=slowly decrease the progress of the recipe back to 0% if no items/energy/fluids etc supplied immediately.

But it seems like changing this option doesn't do anything, or maybe i have the wrong idea.

No matter what, I would like to make it so that if the player doesn't supply the required items/fluids/energy, the recipe won't start. This especially includes RF/t. The hatch should be checked if it has enough energy, which i see that it does, but if there is any point at which it does not, stop the recipe, per the config option that I explained above. I really need this for my modpack in development, its the core mod for everything. I appreciate your help.

commented

in my testing, when i don't supply enough power, the progress does not reset for energy. (this is an energy input only recipe). and i have set default-failure-actions to reset in the config.
2024-05-25_11 02 39