
changing default-failure-actions in config does not work for energy
MasterBuilder747 opened this issue ยท 1 comments
I thought that default-failure-actions means what the machine would do if it doesn't have items. reset=stop the recipe and reset the progress back to 0%, still=pause the progress of the recipe at whatever it currently is, decrease=slowly decrease the progress of the recipe back to 0% if no items/energy/fluids etc supplied immediately.
But it seems like changing this option doesn't do anything, or maybe i have the wrong idea.
No matter what, I would like to make it so that if the player doesn't supply the required items/fluids/energy, the recipe won't start. This especially includes RF/t. The hatch should be checked if it has enough energy, which i see that it does, but if there is any point at which it does not, stop the recipe, per the config option that I explained above. I really need this for my modpack in development, its the core mod for everything. I appreciate your help.