
[suggestion] Add a config option to stop the recipe if there isn't enough RF/t immediately
MasterBuilder747 opened this issue ยท 5 comments
The original version of the mod did this. It would stop the recipe if there wasn't enough energy. Now, you can input any amount of Rf/t into a machine and as long as it is some energy, it will slowly progress. I don't want that for my pack. Recipes are gated behind energy generation per tick. If there is a way to bring back the old system of checking the power instead of scaling like before, that would be great.
ex: If a recipe has a 4 RF/t requirement and you supply 2 RF/t into the buffer (2 RF is in the buffer at any given time when the recipe is running), the recipe should not work. Maybe there is a way to check the RF/t that is inputted into the hatch instead of the RF in the buffer. Use the method that was used before in the original mod.
You can add an option to the machine's JSON configuration file:
{
"registryname": ...,
// add
"failure-action": "reset"
"parts": [
...
]
}
There are three actions in MMCE (still
is default): reset
is the original MM action, still
is to maintain progress, and decrease
is to reverse progress.
I tried using that config option, but it seems to keep the progress when i set it to reset in the config. I already opened an issue about that: #93
This is more related to this issue specifically. I am feeding power into this machine at 16,000 RF/t for a recipe that needs 25,000 RT/f, and it still works, it just slowly progresses the recipe, but sometimes it says not enough energy, but the progress keeps going. Maybe if the energy progress issue gets resolved, this does too.