
[Bug] With monocle 0.1.7-alpha3, not all the blocks can be illuminated even if they are exposed to sun
chemlzh opened this issue · 9 comments
Mod added: embeddium 1.0.11+iris 1.8.0-beta5+monocle 0.1.7-alpha3.
Shader packs tested: Complementary (Reimaged/Unbound), Aurora's Shaders, Makeup Ultrafast
Hardware: no independent graphic card used, only Intel UHD Graphics 750 working.
Problem: not all the blocks can be illuminated even if they are exposed to sun (Complementary Reimaged for example).
Ok, thank you for letting me know. Can you also send a log from when you tested this? You are using windows with intergrated intell graphics?
Ok, thank you for letting me know. Can you also send a log from when you tested this? You are using windows with intergrated intell graphics?
Yes, I'm running on Windows with Intel graphics.
Still not work with updated monocle 0.1.7-alpha3
The debug and latest logs are attached:
The most questionable part is this, which is not found on Sodium+Iris both on Fabric and NeoForge:
[2410月2024 08:55:15.372] [Render thread/WARN] [mixin/]: Error loading class: net/fabricmc/fabric/api/blockview/v2/FabricBlockView (java.lang.ClassNotFoundException: net.fabricmc.fabric.api.blockview.v2.FabricBlockView)
[2410月2024 08:55:15.373] [Render thread/WARN] [mixin/]: Error loading class: net/fabricmc/fabric/api/rendering/data/v1/RenderAttachedBlockView (java.lang.ClassNotFoundException: net.fabricmc.fabric.api.rendering.data.v1.RenderAttachedBlockView)
Here's the comparison (Fabric):
This seems not to happen with NVIDIA discrete GPU (RTX 2060). Maybe it's related to compatibility with Intel integrated GPU?
Now with embeddium 1.0.11+iris 1.8.1+monocle 0.1.8, the shader finally renders correctly. (I use renderPearl for testing) Thanks very much!!!!! @ferriarnus @embeddedt