Completion for current functional mobs
PCAwesomeness opened this issue ยท 0 comments
Tigrex:
- Should charge up to a player
- Should not take fall damage
- Should NOT leap when stunned
- Needs to turn around
- Needs to jump correctly
- Needs a death animation
- Needs its last 3 attacks (clawswipe, leap back, and 720-degree spin)
- Should have its bite noise pushed back so it fits the animation
- Needs its rockthrow noise pushed forward so it fits the animation
- Should have noises added for tail whip, rock throw, leap, and death
Deviljho:
- Should wander around when idle (similarly to Tigrex)
- Should have an animation for looking around (similarly to Tigrex)
- Needs to stop running at a player when 10 or 15 blocks away (and should use a charging bite attack during close combat)
- Needs to roar at first sight (similarly to Tigrex)
- Needs to stop roaring copiously
- Should have its rush-to-target AI re-implemented
- Needs its bite animations fixed up
- Needs to wander faster to appear more fluid
- Needs to wander less spasmodically
- Should destroy any natural blocks in the way
- Should not take fall damage
- Should do damage with its stomp
- Dragon breath should be more accurate
- Should NOT leap when stunned
- Needs to turn around
- Needs to jump correctly
- Should not only use dragon breath
- Needs a new death animation where it takes longer to fall down and doesn't get up afterwards
- Needs its last attack (dragon breath)
- Should play its tailwhip noise ONLY ONCE when using the attack
- Should have its bite and rock throw noises pushed back so they fit the animation
- Should have noises added for leap, tailwhip, and death
Nargacuga:
- Should wander around when idle (similarly to Tigrex)
- Should have an animation for looking around (similarly to Tigrex)
- Should charge up to a player
- Should be able to step up 1 block
- Should not take fall damage
- Needs to roar at first sight (similarly to Tigrex)
- Should only roar during combat
- Needs to turn around
- Needs to jump back correctly.
- Should move its hindlegs as well when charging
- Should NOT do its jump attacks when stunned
- Needs a death animation
- Needs its last attack (spike attack)
- Needs drops
- Should have noises added for charge, prowler stance, and wingslash
Lagiacrus:
- Should have an animation for looking around (similarly to Tigrex)
- Needs to roar at first sight (similarly to Tigrex)
- Roar needs to impede movement
- Needs to turn around
- Needs its last few attacks (charge, lightning ball, and electric discharge)
- Hitbox needs to be accessible to melee users
- Should have its bite noise pushed back so it fits the animation
- Needs drops
Barroth:
- Should have an animation for looking around (similarly to Tigrex)
- Needs to roar at first sight (similarly to Tigrex)
- Needs a better charge
- Needs to turn around
- Needs drops
Great Jaggi:
- Should have an animation for looking around (similarly to Tigrex)
- Needs to roar at first sight (similarly to Tigrex)
- Should have its rush-to-target AI re-implemented
- Needs to turn around
- Needs its last attack (call for minions)
- Needs drops