
Suggestions for Recipes
XavierC315 opened this issue ยท 3 comments
You Should add mod support for HBMs Nuclear Tech mod
also the creative conversion kit is a bit overpowered as you can make a tank or a strongbox, also you can break creative te blocks with a crescent hammer/any wrench
@XavierC315 I can't effectively add recipes for items in mods that I don't know well. Please let me know which creative item(s) you would like recipes for, and what items in that mod are "endgame" for that particular mod.
All recipes should have Avaritia components, as well as the highest tier/endgame items from the mod itself the creative item is from, to ensure you also are required to progress through the entire mod before being able to make the item.
As for creative conversion kit, all recipes can be disabled in the config.
While this isn't my issue, I'd like to suggest some items for this.
Some endgame items for HBM's Nuclear Tech Mod include:
hbm:singularity_spark
hbm:ams_catalyst_lithium (I believe the most expensive item in the mod)
hbm:battery_sc_americium
As for creative items, the only ones I can think of are:
hbm:battery_creative (Infinite of NTM's power system)
hbm:fluid_barrel_infinite (Not placeable, but allows for infinite of any fluid)
Please Add the Tome of Knowledge from ProjectE (I know you can enable a recipe in the mod but it is severly lacking)
put the hardest to get endgame materials of vanilla minecraft, ProjectE and Avaritia (only ingots/resources and maybe cosmic meatballs) into the recipe... since the tomb allows for usage of all items with EMC value in ProjectE without learning them one at a time.