Chunks turn invisible
TechPro424 opened this issue ยท 29 comments
Happens to me in the villages which have a bunch of traders in them walking around. (1.19.3) - I get the bed randomly disappearing until I move when the traders are sleeping.
I am using the latest versions of FerriteCore, Starlight, EntityCulling (client only), Indium, VMP, Krypton, Sodium (client only), and MoreCulling (client only) on a Minecraft 1.19.3 Fabric client and server. I am using the latest Fabric API and Fabric Server setup, which I have created within the past day. I am not using any shaders or any mods that affect server block handling in any way outside of LambDynamicLights (client only, just rendering). I have no resource packs enabled outside of Eating Animations, Fabric one, and one called "Minecraft" (as expected).
I'm using the default settings for all of these mods except for having all my performance settings set to fast with clouds off and biome blend to 2, 13 view distance, and 13 simulation distance on client and server being overridden by the server in logs even though 12 view distance and 15 simulation distance were what I put in the server.properties file.
Sure! What's the best way to do it? If you can link me to a page, that would be helpful for me. I want to know if there's a way for me to attach to an existing Minecraft session, in case this bug is hard to reproduce without a world save.
Just run the game, find an invisible chunk then send the log located at .minecraft/logs/latest.log
here
Can you check if the problem still exists in v0.12.4
Also what version are you using?
Can you check if the problem still exists in v0.12.4 Also what version are you using?
0.12.3
Will check in a few days as I am having exams
I seem to get a milder version of this bug. For me, sometimes when I'm in a cave, blocks that are further than like about 30 blocks won't render and show only void. When i get closer though they render again.
And one time a whole hill wasn't rendering when I was looking a certain way. Turning my camera would fix it though unless I was looking at that specific angle that made the blocks not render again.
But these barely happen for me, and the hill one only happened one time for me.
I'm using 1.19.2 v0.13.0, I'll send my logs and a screenshot if it happens again when im home ๐
That is not done by MoreCulling. I don't cull chunks or frustrum @VeggeieDude
This bug is due to an exception when attempting to render a block in a chunk. These chunks are always invisible, your issue is caused by another mod, probably Sodium or another rendering mod
Here's my log when the bug happened today
I played 1 match on pvplegacy with the invisible chunks, and then left the server and quit the game
https://drive.google.com/file/d/1eJDORNWMp0XSn3jLIm57r2i4al3NCrqU/view?usp=sharing
Using Google Drive because neither mclo.gs or GitHub Gist were able to handle the log, it was too big
However, some OpenGL error is being spammed in my log when the bug happens (check the gdrive link), so maybe that might give the dev a clue?
I have a suspicion it may be openmcskins
since that mod does both http & opengl stuff
Known compatibility issues in your pack:
- cem & animatica (animatica does not support cem)
There must be a really cursed mod in there, those opengl issues are not caused by MoreCulling
That log was completely useless. I have a feeling that whatever is causing the problem is probably also the mod spamming your logs like its free real estate.
I recommend you try removing mods, groups at a time except more culling and try identifying the mod spamming your logs. There's a good chance thats the cause
It happened again today with MoreCulling 0.16.0
The errors relating to this issue seem to start from line 2812
@FxMorin
Happened again with 0.16.0
Without OpenMCSkins this time
Log: https://mclo.gs/vgnefT9
Modlist: https://moddermore.net/list/0abc8f29a9
@TechPro424 This seems to be caused by another mods, causing some type of exception during the chunk render phase.