MoreCulling

MoreCulling

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Chunks turn invisible

TechPro424 opened this issue ยท 29 comments

commented

huge_2022-12-29_13 31 19

Chunks turn invisible when using moreculling and sodium together
Problem is solved by removing moreculling

commented

Check with v0.13.0 when you do check

commented

javaw 2023-01-07 20-44-17

Does happen

commented

Are you using any other mods?

commented

Happens to me in the villages which have a bunch of traders in them walking around. (1.19.3) - I get the bed randomly disappearing until I move when the traders are sleeping.

commented

I am using the latest versions of FerriteCore, Starlight, EntityCulling (client only), Indium, VMP, Krypton, Sodium (client only), and MoreCulling (client only) on a Minecraft 1.19.3 Fabric client and server. I am using the latest Fabric API and Fabric Server setup, which I have created within the past day. I am not using any shaders or any mods that affect server block handling in any way outside of LambDynamicLights (client only, just rendering). I have no resource packs enabled outside of Eating Animations, Fabric one, and one called "Minecraft" (as expected).

I'm using the default settings for all of these mods except for having all my performance settings set to fast with clouds off and biome blend to 2, 13 view distance, and 13 simulation distance on client and server being overridden by the server in logs even though 12 view distance and 15 simulation distance were what I put in the server.properties file.

commented

Sure! What's the best way to do it? If you can link me to a page, that would be helpful for me. I want to know if there's a way for me to attach to an existing Minecraft session, in case this bug is hard to reproduce without a world save.

commented

Can I get logs, there must be something in there

commented

Just run the game, find an invisible chunk then send the log located at .minecraft/logs/latest.log here

commented

Are you using any other mods?

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Here's my modlist
I would've sent it as a link, but moddermore doesn't seem to be working at the moment

commented

mod list is kinda pointless right now, logs would be very helpful

commented

Can you check if the problem still exists in v0.12.4
Also what version are you using?

commented

Can you check if the problem still exists in v0.12.4 Also what version are you using?

0.12.3
Will check in a few days as I am having exams

commented

I seem to get a milder version of this bug. For me, sometimes when I'm in a cave, blocks that are further than like about 30 blocks won't render and show only void. When i get closer though they render again.

And one time a whole hill wasn't rendering when I was looking a certain way. Turning my camera would fix it though unless I was looking at that specific angle that made the blocks not render again.

But these barely happen for me, and the hill one only happened one time for me.

I'm using 1.19.2 v0.13.0, I'll send my logs and a screenshot if it happens again when im home ๐Ÿ‘

commented

That is not done by MoreCulling. I don't cull chunks or frustrum @VeggeieDude

This bug is due to an exception when attempting to render a block in a chunk. These chunks are always invisible, your issue is caused by another mod, probably Sodium or another rendering mod

commented

Ahh ok gotcha lol, ty.
Ya my guess is either sodium or lambabettergrass

commented

Here's my log when the bug happened today
I played 1 match on pvplegacy with the invisible chunks, and then left the server and quit the game
https://drive.google.com/file/d/1eJDORNWMp0XSn3jLIm57r2i4al3NCrqU/view?usp=sharing
Using Google Drive because neither mclo.gs or GitHub Gist were able to handle the log, it was too big

commented

However, some OpenGL error is being spammed in my log when the bug happens (check the gdrive link), so maybe that might give the dev a clue?

commented

Ya sorry been too busy to check the log yet

commented

Possible

commented

Any progress on this? (It's fine if not, take your time)

commented

I have a suspicion it may be openmcskins since that mod does both http & opengl stuff

Known compatibility issues in your pack:

  • cem & animatica (animatica does not support cem)
commented

There must be a really cursed mod in there, those opengl issues are not caused by MoreCulling

commented

That log was completely useless. I have a feeling that whatever is causing the problem is probably also the mod spamming your logs like its free real estate.
I recommend you try removing mods, groups at a time except more culling and try identifying the mod spamming your logs. There's a good chance thats the cause

commented
commented

It's also possible that its a block with an invalid model

commented

Did not happen today, strangely
Perhaps something in 0.15.0 fixed it?

commented

It happened again today with MoreCulling 0.16.0

The errors relating to this issue seem to start from line 2812

2023-02-17-2.log

commented

@FxMorin
Happened again with 0.16.0
Without OpenMCSkins this time
Log: https://mclo.gs/vgnefT9
Modlist: https://moddermore.net/list/0abc8f29a9

commented

@TechPro424 This seems to be caused by another mods, causing some type of exception during the chunk render phase.