[Suggestion] Enable blockstate culling on scaffoldings
Felix14-v2 opened this issue ยท 4 comments
Well opengl is already applying block face culling to it. So not really, however I believe it should be culling but is unable to, do to the fact it does not have collisions
Turns out it was not due to the collision, as I fixed that.
I've determined the cause. It believes that the legs have transparent pixels in them. So it doesn't attempt to cull it.
I implemented directional texture transparency in v0.13.0, however that somehow didn't seem to work for scaffolding.
So I believe the cause is due to the side scaffolding texture having transparency between the legs in the texture. I'll see if I have enough time to write code to take that into account.