MoreCulling

MoreCulling

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MoreCulling issue w/ 3D Skin Layers

RisPNG opened this issue · 8 comments

commented

MoreCulling when paired with 3D Skin Layers causes a graphical issue to the player model in the in-game inventory. Some parts of the head (hat layer) of the player model in the in-game inventory disappears.

Image:
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commented

Turn off the entity model culling

commented

Is that the only solution?

image

Sodium helps my Minecraft runs, so I'd like to not disable it.

commented

Im talking about the MoreCulling option.

commented

This is the More Culling options, through the mod options. Even through the Sodium settings as well which has no such options.

It wouldn't let me disable entity culling because I have Sodium installed.

commented

Ehh it shouldn't let you enable it if you have sodium installed…
Can you send me your moreculling config file

commented

Ehh it shouldn't let you enable it if you have sodium installed…
Can you send me your moreculling config file

it was already enabled when I have both Sodium and MoreCulling installed. I didn't touch it, but instead it doesn't let me disable it. I'll send the config file in a few hours. currently outside.

commented

this was my moreculling,toml

enableSodiumMenu = true
cloudCulling = true
signTextCulling = true
rainCulling = true
useBlockStateCulling = true
useCustomItemFrameRenderer = true
itemFrameMapCulling = true
useItemFrameLOD = true
itemFrameLODRange = 48
useItemFrame3FaceCulling = true
itemFrame3FaceCullingRange = 0.0
leavesCullingMode = "DEPTH"
leavesCullingAmount = 1
includeMangroveRoots = true
powderSnowCulling = true
entityModelCulling = true
useOnModdedBlocksByDefault = true

[modCompatibility]
minecraft = true
visualoverhaul = true

I just manually set "entityModelCulling" to false and everything is okay now. the entityModelCulling was already set to true when I have both Sodium and MoreCulling installed. Has the default set to false? if that's already done, then there's maybe some mistake on my part.

commented

In the latest release I made so that its forced into false.