MoreCulling

MoreCulling

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with the latest update (0.8.1), some textures dont render properly.

TheRealJake12 opened this issue ยท 5 comments

commented

The textures I've found to not render are Azalea , Flowering Azalea and Grindstone.

commented

Can confirm

commented

Can you please provide an image showing the problem

commented

Mossy cobblestone walls are pink/black cubes as well.
Sample logs:

[08:45:56] [Render thread/WARN]: Unable to bake model: 'immersive_weathering:mossy_stone_wall#east=none,north=tall,south=tall,up=false,waterlogged=true,west=low': java.lang.IllegalArgumentException: (2, 0) outside of image bounds (2, 2)
[08:45:56] [Render thread/WARN]: Unable to bake model: 'minecraft:mossy_cobblestone_wall#east=tall,north=tall,south=none,up=false,waterlogged=true,west=low': java.lang.IllegalArgumentException: (2, 0) outside of image bounds (2, 2)
[08:45:56] [Render thread/WARN]: Unable to bake model: 'minecraft:mossy_cobblestone_stairs#facing=south,half=top,shape=straight,waterlogged=false': java.lang.IllegalArgumentException: (2, 0) outside of image bounds (2, 2)
[08:45:56] [Render thread/WARN]: Unable to bake model: 'immersive_weathering:mossy_stone_wall#east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall': java.lang.IllegalArgumentException: (2, 0) outside of image bounds (2, 2)
[08:45:56] [Render thread/WARN]: Unable to bake model: 'minecraft:mossy_cobblestone_wall#east=none,north=tall,south=tall,up=true,waterlogged=false,west=none': java.lang.IllegalArgumentException: (2, 0) outside of image bounds (2, 2)
[08:45:56] [Render thread/WARN]: Unable to bake model: 'minecraft:acacia_door#facing=west,half=upper,hinge=right,open=false,powered=true': java.lang.IllegalArgumentException: (3, 1) outside of image bounds (2, 2)

image

commented

Can confirm as well.
Running 1.19.1 with Quilt Loader 0.17.2 beta 1
Mods:

  • [1.19.1] QFAPI 4.0.0-beta.1 and QSL 3.0.0-beta.2 (Quilt Fabric API/Quilt Standard Libraries)
  • Cloth Config API 7.0.74 - Fabric
  • Mod Menu 4.0.5 - Fabric/Quilt

Screenshots showing item in hand and targeted block as well.

azalea
flowering azalea
grindstone

commented

It seems to be an issue with mipmapping, where every quad's mipmapped form is being iterated over for each mipmapped form of the original image.

Is there any reason a smaller mipmapped would have transparency but a larger one wouldn't? I don't see the point of checking every scale for transparent pixels.