how does the black/whitelist work?
itzMiney opened this issue ยท 2 comments
I don't get why it says both black and white in "blackwhiteListedMobs"
Should I remove one so it's only "blackListedMobs" or should I do something different?
Also I'm generally not sure if the format I use is right
Right now my config is like this:
S:blackListedMobs <
ancientwarfarenpc:faction.archer
ancientwarfarenpc:faction.archer.elite
ancientwarfarenpc:faction.cavalry
ancientwarfarenpc:faction.civilian
ancientwarfarenpc:faction.civilian.female
ancientwarfarenpc:faction.leader
ancientwarfarenpc:faction.priest
ancientwarfarenpc:faction.siege_engineer
ancientwarfarenpc:faction.soldier
ancientwarfarenpc:faction.soldier.elite
>
Because those Ancient Warfare NPCs for some reason crash the game for everyone on my server that uses them and crashes the game for players nearby as well, repeatetly. As soon as they join they crash almost instantly when morphed into one of those mobs. The only fix I found till now was demorphing them in console as soon as they joined but I think just blacklisting them in general and clearing them from anyone who already has them works better
I use Morph Mod for 1.12.2
Also comments on what to do here / examples of formatting would have been nice .-.
Have you found anything about it at all? I'm having the same problem except its for the tf2 mod and i keep getting errored config files when I start the server again
As Morph has just been rewritten and released for MC 1.16.5, I am clearing the issue tracker as I have not provided any support Morph for 1.12.2 and earlier. My apologies for not addressing your issue.
Also: from the other comments I had just closed, in case you were curious, apparently the config was broken the entire time, whoops! It should be working fine in the 1.16.5 version (and also use the resource location of the entity)