mobs still attack at ability mode 1
tfrrft opened this issue ยท 1 comments
here is my config:
Configuration file
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abilities
#--------------------------------------------------------------------------------------------------------#
These settings are related to Morph's Abilities feature.
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abilities {
# Enable abilities?
# NB: Abilities do not currently exist in the 1.12.2 version. This config is for future-proofing.
I:abilities=1
# What abilities to disable?
# You need to use the Ability type (eg fly, witherResistance)
# Separate each disabled ability with a comma
# EG: fly,swim,sink
S:disabledAbilities <
>
# morph.config.prop.enableFlight.comment
I:enableFlight=1
# Hostile Ability Distance Check for Hostile Ability Mode 4
# You have to be *this* close before hostile mobs know you are not one of them.
# Default: 6
I:hostileAbilityDistanceCheck=6
# Hostile Ability Modes
# 0 = Off, hostile mobs attack you despite being morphed.
# 1 = Hostile mobs do not attack you if you are a hostile mob.
# 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
# 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
# 4 = Hostile mobs have a decreased detection range around you.
# 5 = Like 1, but a hostile mob will target you if you attacked them.
I:hostileAbilityMode=1
# Show the abilities the morph has in the GUI?
I:showAbilitiesInGui=1
}
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clientonly
#--------------------------------------------------------------------------------------------------------#
These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg.
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clientonly {
# Disable the animation when you acquire a new morph.
I:disableMorphAcquisitionAnimation=0
# Allow the mod to override player hand rendering?
I:handRenderOverride=1
}
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gameplay
#--------------------------------------------------------------------------------------------------------#
These options affect the gameplay while using the mod.
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gameplay {
# A blacklist or whitelist of mobs disallowed/allowed to be acquired.
S:blackwhiteListedMobs <
>
# A blacklist or whitelist of players disallowed/allowed to be morph.
S:blackwhiteListedPlayers <
>
# Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
I:bossMorphs=0
# Can you sleep while morphed?
I:canSleepMorphed=0
# Can you acquire child mob morphs?
# Disabled by default due to improper morph transitions
I:childMorphs=0
# Enable Classic Mode for Morph?
# Classic Mode aka Morph 0.9.2 style morph.
I:classicMode=0
# Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub.
# If you would like to use the default, leave this blank.
# This also affects nbt_modifiers.json.
# If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/ability_support.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: ability_support.json) part of the link.
S:customPatchLink=
# Will you insta-morph into a new morph acquired?
I:instaMorph=0
# Is the list a blacklist or whitelist? (Yes = Blacklist, No = Whitelist)
I:listIsBlacklistMobs=1
# Is the list a blacklist or whitelist? (Yes = Blacklist, No = Whitelist)
I:listIsBlacklistPlayers=1
# Will you lose your morphs on death?
# 0 = No
# 1 = Yes, all morphs
# 2 = Yes, the morph you're currently using
I:loseMorphsOnDeath=0
# Maximum health when in Morph.
I:maxMorphHealth=20
# Can morphing affect your health?
I:morphHealthBalancing=1
# Time to complete a morph (in ticks)
I:morphTime=80
# Can you acquire player morphs?
I:playerMorphs=1
# Show the player label of a morphed player?
I:showPlayerLabel=0
# Force the mod to use the local copy of resources in the config folder?
# This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
# Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
I:useLocalResources=0
}
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keybind
#--------------------------------------------------------------------------------------------------------#
If you're reading this in the config file, I would strongly recommend changing the keybinds in-game.\niChunUtil uses custom keybinds. Go to the controls/keybinds page and click on the bottom right corner.\n\nIf you really have to edit the config file, the format is , and append either ":SHIFT", ":CTRL", or ":ALT" for keys you want to hold down at the same time.\nFor key codes go to: http://minecraft.gamepedia.com/Key_codes \nExample: 48:SHIFT:ALT will bind to the B key when you hold Shift and Alt (On a QWERTY keyboard).
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keybind {
}