Immortal Entity Clone
Mimero opened this issue · 8 comments
Minecraft Version: 1.16.5
Modpack: Project Architect
Mode: Survival Singleplayer
Issue: Entering a Netherportal from the Overworld morphed as Ghast spawns a immortal Entity Clone of the Player.
It fine with every other morph so far. Just the Ghast seems to bug it out.
"Restarting the game doesnt despawn it and it wasnt killable via commands.
@Mimero If you're still having the issue, I managed to remove the bugged entity with Crash Utilities mod.
Do you know what kind of entity is being spawned? I can't seem to reproduce this in my own tests.
Was this in Multiplayer/Singleplayer? Like I mentioned before, Morph doesn't spawn any entities, to the server and client, you're still a player, you just look/sound like a different entity.
I'm curious if this is a mod conflict in the mod pack
So, I was using a self created kitchen sink modpack unlike the original poster.
That being said, I come baring great news which is I managed to recreate the bug after spending an hour trying to reproduce it, I had only 3 mods enabled, listed below.
Issue: Unkillable clone of myself/the entity I was morphed as. That you cannot remove with /kill. The only way I managed to remove it is by using Crash Utilities and force removing listed entities. The clone is not just a client side visual bug.
Mods enabled: iChunUtils & Morph. (Optifine and crash utilities but it happens without it)
Gamemode the bug happens on: Survival Singleplayer & Survival Multiplayer.
Version: 1.16.5
Mod Version: Morph-1.16.5-10.1.1 & iChunUtil-1.16.5-10.5.2
How to reproduce: Morph into an Enderman, make a 3x3x2 pool of water, go in there and keep disconnecting and reconnecting until you see an enderman appear. (Unsure if the size of the pool of water has any effect but that's what I used during my testing, so trying to make as little variables as possible for when you happen to test)
Additional Notes: I don't know how OP created a Ghast clone but at least I found this bug which may help aid the situation down the line with other entity cloning.
I think I figured it out, it's due to a very edge-case where an entity changes chunks on it's own accord (despite having no AI) and when the world reloads, it causes the entity to spawn.
I should have been able to address this and these mobs should no longer spawn.
I've also made it so that in the event that it does happen again, the /kill command should damage them (and kill them) appropriately. Look out for this fix in the next update!
Thanks for the steps to reproduce, those helped immensely.