Morph

Morph

22M Downloads

I cannot find the area in the config that allows me to change my favorite key bind...

Rose2247 opened this issue · 4 comments

commented

I'd love to have some help with this, I may also be blind and be passing it up.....Here is a screenshot of my config file so I can be helped/Users/admin/Desktop/Screen Shot 2016-07-25 at 6.50.22 PM.png/Users/admin/Desktop/Screen Shot 2016-07-25 at 6.50.44 PM.png/Users/admin/Desktop/Screen Shot 2016-07-25 at 6.51.03 PM.png/Users/admin/Desktop/Screen Shot 2016-07-25 at 6.51.16 PM.png/Users/admin/Desktop/Screen Shot 2016-07-25 at 6.51.24 PM.png

commented

Uhhh so the pictures didn't load so I'm going to just copy and paste the entire config file....I don't quite understand how to use my mac yet.

Configuration file

##########################################################################################################

abilities

#--------------------------------------------------------------------------------------------------------#

These settings are related to Morph's Abilities feature.

##########################################################################################################

abilities {
# Enable abilities?
#
# Min: 0
# Max: 1
I:abilities=1

# Change the requirement of killing a wither to a custom mob instead
# Use the full class name of the mob to make Morph bind to the killing of that mob type.(Eg: am2.entities.EntityBattleChicken)
# Leave blank to disable.
# Needs Disable Early Game Flight set to killing the wither to work.
S:customMobToKillForFlight=

# Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub.
# If you would like to use the default, leave this blank.
# This also affects NBTStripper.json.
# If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/AbilitySupport.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: AbilitySupport.json) part of the link.
S:customPatchLink=

# Disable the flight ability until a player...
# 0 = Enable early game flight
# 1 = ...has reached the nether
# 2 = ...has killed the Wither
# 
# Min: 0
# Max: 2
I:disableEarlyGameFlight=0

# Disable Early Game Flight Mode
# 0 = Serverwide toggle
# 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves)
# 
# Min: 0
# Max: 1
I:disableEarlyGameFlightMode=0

# What abilities to disable?
# You need to use the Ability type (eg fly, witherResistance)
# Separate each disabled ability with a comma
# EG: fly,swim,sink
S:disabledAbilities=

# Hostile Ability Distance Check for Hostile Ability Mode 4
# You have to be *this* close before hostile mobs know you are not one of them.
# Default: 6
# 
# Min: 0
# Max: 128
I:hostileAbilityDistanceCheck=6

# Hostile Ability Modes
# 0 = Off, hostile mobs attack you despite being morphed.
# 1 = Hostile mobs do not attack you if you are a hostile mob.
# 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
# 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
# 4 = Hostile mobs have a decreased detection range around you.
# 5 = Like 1, but a hostile mob will target you if you attacked them.
# 
# Min: 0
# Max: 4
I:hostileAbilityMode=0

}

##########################################################################################################

clientonly

#--------------------------------------------------------------------------------------------------------#

These settings are client-only.

##########################################################################################################

clientonly {
# Allow the mod to override player hand rendering?
#
# Min: 0
# Max: 1
I:handRenderOverride=1

# As per request, render the crosshair position when in the radial menu.
# 
# Min: 0
# Max: 1
I:renderCrosshairInRadialMenu=0

# Show the abilities the morph has in the GUI?
# 
# Min: 0
# Max: 1
I:showAbilitiesInGui=1

# Sort the morphs in the GUI?
# 0 = Order of acquisition (Server default)
# 1 = Alphabetically (according to Operating System)
# 2 = Alphabetically, and attempt to sort grouped morphs as well
# 3 = Most recently used since connecting to the server
# 
# Min: 0
# Max: 3
I:sortMorphs=0

}

##########################################################################################################

gameplay

#--------------------------------------------------------------------------------------------------------#

These options affect the gameplay while using the mod.

##########################################################################################################

gameplay {
# Enable mod mob NBT Stripping?
# This support is mostly provided by the community and is not officially supported by the mod
# The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
#
# Min: 0
# Max: 1
I:NBTStripper=1

# Requested by SoundLogic
# Can you open the morph GUI?
# 
# Min: 0
# Max: 1
I:allowMorphSelection=1

# Prevent players from acquiring these mobs as a morph.
# Leave blank to allow acquisition of all compatible mobs.
# Formatting is as follows: <class>, <class>, <class>
# Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
S:blacklistedMobs=

# These players are on the list for Black/White listing for the Morph Skill.
# Formatting is as follows: <name>, <name>, <name>
# Example: Cojomax99, pahimar, ohaiiChun
S:blackwhitelistedPlayers=

# Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
# 
# Min: 0
# Max: 1
I:bossMorphs=0

# Can you sleep while morphed?
# 
# Min: 0
# Max: 1
I:canSleepMorphed=0

# Can you acquire child mob morphs?
# Disabled by default due to improper morph transitions
# 
# Min: 0
# Max: 1
I:childMorphs=0

# Force the player size when morphed? This will fix issues with the player boundary being 2 blocks high.
# 
# Min: 0
# Max: 1
I:forceSizeWhenMorphed=1

# Will you insta-morph into a new morph acquired?
# 
# Min: 0
# Max: 1
I:instaMorph=0

# Is the player list a blacklist or whitelist?
# 0 = Blacklist - Listed players cannot use the Morph Skill
# 1 = Whitelist - Listed players are the only ones who can use the Morph Skill
# 
# Min: 0
# Max: 1
I:listIsBlacklist=0

# Will you lose your morphs on death?
# 0 = No
# 1 = Yes, all morphs
# 2 = Yes, the morph you're currently using
# 
# Min: 0
# Max: 2
I:loseMorphsOnDeath=0

# Can you acquire player morphs?
# 
# Min: 0
# Max: 1
I:playerMorphs=1

# Show the player label of a morphed player?
# 
# Min: 0
# Max: 1
I:showPlayerLabel=0

# Force the mod to use the local copy of resources in the config folder?
# This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
# Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
# 
# Min: 0
# Max: 1
I:useLocalResources=0

}

commented

Wouldn't the keybinds be in-game under Controls? Or am I mistaken and Morph's isnt in there?

commented

It's in iChunUtil-keybinds.cfg

On 26 Jul 2016 3:04 AM, "Tamaized" [email protected] wrote:

Wouldn't the keybinds be in-game under Controls? Or am I mistaken and
Morph's isnt in there?


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commented

Thanks