Morph

Morph

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[1.12.2] Morph causes side-effects on other players

Fatmice opened this issue · 15 comments

commented

iChunUtil-1.12.2-7.0.3.jar
Morph-1.12.2-7.0.1.jar

When anyone morphs, the other player's geometries will deform in unpredictable and often hilarious ways...like growing a leg or head on their bodies.

Also, one can hear foot pad sounds around morphed players...others claim otherwise but clearly I'm not hallucinating...
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commented
commented
commented

Okay I think I've managed to get fix the pitter patter of morphed players, but I can't fix footstep sounds of morphed entities because there's no easy way around it (you alerted me of another bug)

Working on the malformed models now if I can replicate it.

Let me know how it goes in 7.0.2

commented

What other mods do you have? I can't reproduce the model issue. Can you try with just the two mods installed and get back to me how it goes?

commented

Let me know how it goes in 7.0.2

Don't see this version on curse

Okay so I'm also unable to reproduce with just a clean spongeforge server and clients and fresh world with only
iChunUtil-1.12.2-7.0.3.jar
Morph-1.12.2-7.0.1.jar

My guess is it is mod interaction of some kind. I'll have to do binary tests as I have over 100 mods.

commented

7.0.2 isn't released yet heh. I'm waiting for GLASS to be completed because GLASS needs an iChunUtil update.

commented

I'll take a look tonight with only Morph and report back.

commented

Okay, I've found the smallest set.
iChunUtil-1.12.2-7.0.3.jar
Morph-1.12.2-7.0.1.jar
OptiFine 1.12.2_HD_U_C6
forge-1.12.2-14.23.0.2529

The preview version of Optifine doesn't make the issue go away
OptiFine 1.12.2_HD_U_C7_pre

Server is using
forge-1.12.2-14.23.0.2529
spongeforge-1.12.2-2529-7.0.0-BETA-2733
iChunUtil-1.12.2-7.0.3.jar
Morph-1.12.2-7.0.1.jar

Config is set to allow BossMorph, but that has no bearing on the issue. Boss morph has issues moving around and weird collisions.

Changing forge to 2512 also doesn't make it go away. You just have to morph a few times on a server and it should be obvious to other ppl around you.

commented
commented

Yes, seems to work well without Optifine.

commented

Any luck finding the offending mod?

commented

Eurgh, I don't know how I'll make it Optifine compatible... What would you suggest?

commented

What is causing the artifacts in the first place? Optifine changes certain math functions. This causes issues with your code changing of mesh?

commented

I don't know. I don't (and many other modders too) support Optifine. It's broken enough of my mods that I've basically given up with dealing with it.

As with that I'm closing this issue. Thanks for letting me know it's an Optifine bug though.

commented

No problem. =)