[Suggestion] Have health proportionally scale down and up while morphing
WeaselOnaStick opened this issue · 6 comments
As Morph has just been rewritten and released for MC 1.16.5, I am clearing the issue tracker as I have not provided any support Morph for 1.12.2 and earlier. My apologies for not addressing your issue.
If it helps any, I think I handled this properly in the 1.16.5 version, so health is scaled proportionately on that version! Couple years late of a response, but ehhhh what can you do
Scale how?
…On 6 Jan 2018 9:39 PM, "CompressedWizard" ***@***.***> wrote:
And make this feature configurable if you can.
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for example:
you had 5/5 hearts(100%), you morph back to Player and you get 10/10 hearts(same 100%).
you had 2/5 hearts(40%), you morph back to Player to only get 4/10 hearts(same 40%)
and so on...
That's what I thought you meant. The last time I did that I accidentally
gave the player insane regeneration when they're morphing. I'll see how I
can do this next time round.
…On 6 Jan 2018 9:53 PM, "CompressedWizard" ***@***.***> wrote:
for example:
you had 5/5 hearts(100%), you morph back to Player and you get 10/10
hearts(same 100%).
you had 2/5 hearts(40%), you morph back to Player to only get 4/10
hearts(same 40%)
and so on...
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I know, that's what I did. I meant a side effect/bug of the way I did it
back then made players just really hard to kill when morphing
…On 6 Jan 2018 10:22 PM, "CompressedWizard" ***@***.***> wrote:
I mean you don't have to do regen. just set players health to
Max_HP*percentage
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