Whitelist / Blacklist config does not work in latest version
Colorfold opened this issue ยท 1 comments
I simply tried everything, I just want the player to only be able to morph into a Skeleton.
Am I missing something, am I doing something wrong?
Here are my configs:
gameplay {
# A blacklist or whitelist of mobs disallowed/allowed to be acquired.
S:blackwhiteListedMobs <
net.minecraft.entity.monster.EntitySkeleton
>
# A blacklist or whitelist of players disallowed/allowed to be morph.
S:blackwhiteListedPlayers <
>
# Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
I:bossMorphs=0
# Can you sleep while morphed?
I:canSleepMorphed=0
# Can you acquire child mob morphs?
# Disabled by default due to improper morph transitions
I:childMorphs=0
# Enable Classic Mode for Morph?
# Classic Mode aka Morph 0.9.2 style morph.
I:classicMode=0
# Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub.
# If you would like to use the default, leave this blank.
# This also affects nbt_modifiers.json.
# If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/ability_support.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: ability_support.json) part of the link.
S:customPatchLink=
# Will you insta-morph into a new morph acquired?
I:instaMorph=0
# Is the list a blacklist or whitelist? (Yes = Blacklist, No = Whitelist)
I:listIsBlacklistMobs=1
# Is the list a blacklist or whitelist? (Yes = Blacklist, No = Whitelist)
I:listIsBlacklistPlayers=1
# Will you lose your morphs on death?
# 0 = No
# 1 = Yes, all morphs
# 2 = Yes, the morph you're currently using
I:loseMorphsOnDeath=0
# Maximum health when in Morph.
I:maxMorphHealth=20
# Can morphing affect your health?
I:morphHealthBalancing=1
# Time to complete a morph (in ticks)
I:morphTime=80
# Can you acquire player morphs?
I:playerMorphs=1
# Show the player label of a morphed player?
I:showPlayerLabel=0
# Force the mod to use the local copy of resources in the config folder?
# This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
# Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
I:useLocalResources=1