Morph Mod deletes Morphs after rejoin
eliasbnr opened this issue ยท 4 comments
Hey,
I have the problem that the Morph mod deletes the morphs from the players as soon as they rejoinen.
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# These settings are related to Morph's Abilities feature.
##########################################################################################################
abilities {
# Enable abilities?
#
# Min: 0
# Max: 1
I:abilities=1
# Change the requirement of killing a wither to a custom mob instead
# Use the full class name of the mob to make Morph bind to the killing of that mob type.(Eg: am2.entities.EntityBattleChicken)
# Leave blank to disable.
# Needs Disable Early Game Flight set to killing the wither to work.
S:customMobToKillForFlight=
# Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub.
# If you would like to use the default, leave this blank.
# This also affects NBTStripper.json.
# If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/AbilitySupport.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: AbilitySupport.json) part of the link.
S:customPatchLink=
# Disable the flight ability until a player...
# 0 = Enable early game flight
# 1 = ...has reached the nether
# 2 = ...has killed the Wither
#
# Min: 0
# Max: 2
I:disableEarlyGameFlight=0
# Disable Early Game Flight Mode
# 0 = Serverwide toggle
# 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves)
#
# Min: 0
# Max: 1
I:disableEarlyGameFlightMode=0
# What abilities to disable?
# You need to use the Ability type (eg fly, witherResistance)
# Separate each disabled ability with a comma
# EG: fly,swim,sink
S:disabledAbilities=
# Hostile Ability Distance Check for Hostile Ability Mode 4
# You have to be *this* close before hostile mobs know you are not one of them.
# Default: 6
#
# Min: 0
# Max: 128
I:hostileAbilityDistanceCheck=6
# Hostile Ability Modes
# 0 = Off, hostile mobs attack you despite being morphed.
# 1 = Hostile mobs do not attack you if you are a hostile mob.
# 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
# 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
# 4 = Hostile mobs have a decreased detection range around you.
# 5 = Like 1, but a hostile mob will target you if you attacked them.
#
# Min: 0
# Max: 5
I:hostileAbilityMode=0
}
clientonly {
I:handRenderOverride=1
I:renderCrosshairInRadialMenu=0
I:showAbilitiesInGui=1
I:sortMorphs=3
}
##########################################################################################################
# gameplay
#--------------------------------------------------------------------------------------------------------#
# These options affect the gameplay while using the mod.
##########################################################################################################
gameplay {
# Enable mod mob NBT Stripping?
# This support is mostly provided by the community and is not officially supported by the mod
# The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
#
# Min: 0
# Max: 1
I:NBTStripper=1
# Requested by SoundLogic
# Can you open the morph GUI?
#
# Min: 0
# Max: 1
I:allowMorphSelection=1
# Prevent players from acquiring these mobs as a morph.
# Leave blank to allow acquisition of all compatible mobs.
# Formatting is as follows: <class>, <class>, <class>
# Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
S:blacklistedMobs=
# These players are on the list for Black/White listing for the Morph Skill.
# Formatting is as follows: <name>, <name>, <name>
# Example: Cojomax99, pahimar, ohaiiChun
S:blackwhitelistedPlayers=Rubmcraft, julian_braa, Bat, Minecraft:Bat
# Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
#
# Min: 0
# Max: 1
I:bossMorphs=0
# Can you sleep while morphed?
#
# Min: 0
# Max: 1
I:canSleepMorphed=1
# Can you acquire child mob morphs?
# Disabled by default due to improper morph transitions
#
# Min: 0
# Max: 1
I:childMorphs=1
# Force the player size when morphed? This will fix issues with the player boundary being 2 blocks high.
#
# Min: 0
# Max: 1
I:forceSizeWhenMorphed=1
# Will you insta-morph into a new morph acquired?
#
# Min: 0
# Max: 1
I:instaMorph=0
# Is the player list a blacklist or whitelist?
# 0 = Blacklist - Listed players cannot use the Morph Skill
# 1 = Whitelist - Listed players are the only ones who can use the Morph Skill
#
# Min: 0
# Max: 1
I:listIsBlacklist=0
# Will you lose your morphs on death?
# 0 = No
# 1 = Yes, all morphs
# 2 = Yes, the morph you're currently using
#
# Min: 0
# Max: 2
I:loseMorphsOnDeath=0
# Can you acquire player morphs?
#
# Min: 0
# Max: 1
I:playerMorphs=1
# Show the player label of a morphed player?
#
# Min: 0
# Max: 1
I:showPlayerLabel=0
# Force the mod to use the local copy of resources in the config folder?
# This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
# Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
#
# Min: 0
# Max: 1
I:useLocalResources=0
}