Moving Elevators

Moving Elevators

7M Downloads

[Crash] mixin breakage with iris 1.8 and sodium 0.6 for forge

Mysticpasta1 opened this issue ยท 1 comments

commented

Version Info

  • Minecraft, 1.20.1
  • Moving Elevators, latest forge

Are you using OptiFine?:
No

Steps to Reproduce
Crash report (~/logs/latest.log)
iris has a new forge version out that isn't oculus
can you make moving elevators compat iwth it
rn it breaks completely
[12:03:49] [Render thread/FATAL] [mixin/]: Mixin apply for mod movingelevators failed movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> net.minecraft.client.renderer.LevelRenderer: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException InjectionPoint(Shift)[@at("INVOKE")] on net/minecraft/client/renderer/LevelRenderer::renderChunkLayer with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m_172993_(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by net.caffeinemc.mods.sodium.mixin.core.render.world.LevelRendererMixin with priority 1000 [PREINJECT Applicator Phase -> movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> Prepare Injections -> -> handler$cmh000$movingelevators$renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare]
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: InjectionPoint(Shift)[@at("INVOKE")] on net/minecraft/client/renderer/LevelRenderer::renderChunkLayer with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m_172993_(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by net.caffeinemc.mods.sodium.mixin.core.render.world.LevelRendererMixin with priority 1000 [PREINJECT Applicator Phase -> movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> Prepare Injections -> -> handler$cmh000$movingelevators$renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare]
[12:10 PM]
here is the stacktrace for the mixin that exploded

#219 might fix it

commented

Moving Elevators should now be compatible with Embeddium, Rubidium, Oculus, and versions of Sodium before and after 0.6, and versions of Iris before and after 1.8.
Thank you for reporting the issue!