Punch II bows can push Barako
BobMowzie opened this issue ยท 2 comments
I think I figured out why Barako's horizontal motion can still be changed. Move this line:
like so:
@Override
public void tick() {
setMotion(0, getMotion().y, 0);
super.tick();
This also applies to the Frostmaw, Wroughtnaut, Foliaath and baby Foliaath: