Create Guns resource pack texture error
XBlayz opened this issue ยท 12 comments
The Create Guns resource pack texture doesn't load properly, only the workbench is correctly loaded.
What cloud it be? If I understand whats the problem i can probably fix it in the resource pack.
Info:
- Forge:
1.20.1 (v47.2.0)
- Create Guns (resource pack):
Create+Guns+1.19
- CGM Unofficial:
CGM-Unofficial-1.4.8+Forge+1.20.1
Another issue with this resourcepack is that there may be some display issues when other mod's gun models are also using textures from cgm. The best way to fix this is to rename all the textures in this resourcepack to prevent them from overwriting the original textures.
Read the Create Guns comments carefully and you'll see that the scope opacity issue has been around even as far back as version 1.19.
This is caused by the texture itself.
If you open the model with the texture via BlockBench, you'll notice some pixels just directly blocking the view.
Erasing them or making them translucent may help.
Yes, it seems like it's something that doesn't work in older versions either, I'll try to change the textures to make them transparent, thanks so much for your help.
I have modified the texture pack and now it works, it's not perfect by any stretch of the imagination, but now it's usable at least.
It's actually the first time I work on a texture pack using Blockbench, it's kinda cool but I'm still learning.
This is the texture pack if anyone is interested.
Create+Guns+1.20.1 (v1.0).zip
I have found the problem, the folder that contain the textures is named items
instead of item
as it is in the mod.
But now there is another problem, the scopes doesn't work properly.
I think I need to change the position of the scope camera as the models are different but I don't know how to do it, could you help me fixing it?
Read the Create Guns comments carefully and you'll see that the scope opacity issue has been around even as far back as version 1.19.
This is caused by the texture itself.
If you open the model with the texture via BlockBench, you'll notice some pixels just directly blocking the view.
Erasing them or making them translucent may help.
1.20 version with fixed, updated textures. Cheers.
1.20 version with fixed, updated textures. Cheers.
where's the pack.mcmeta in the .zip though?
also, how do I get the create craftings?
because getting a minigun from the workbench with just a few iron seems kinda overpowered
1.20 version with fixed, updated textures. Cheers.
This doesn't work at all for me, neither textures nor data pack function. The pack doesn't show up in the menu before/after extraction.
Dragging the 1.19.2 data and pack.mcmeta does make the datapack itself work, but all the 2D textures are broken still.
Has there been a fix? cuz for me the only items that show up fine are the revolver, minigun, and workbench (I'm using 1.16.5 btw)
Greetings y'all! I've managed to fix that issue when all 2d items like ammunition and mods used their 3d textures when displayed in inventory thus appeared broken. My workaround is creating a folder "3d_textures" at \assets\cgm\textures\item with all textures used in actual 3d models (This exact folder is present in the original resourcepack for 1.19) and changing some ..._3d.json files at \assets\cgm\models\item to use textures from said folder. 2d sprites are now at \assets\cgm\textures\item.
Works on my side but I'm no expert in creating addons.
Create guns 1.20.1 fixed (kinda).zip
Please remember that for the addon to work correctly you need to place this .zip file in your resourcepacks folder as well as in your world's datapacks folder.