2 sounds are unused
Hugman76 opened this issue ยท 3 comments
Describe the bug
There are 2 sounds completely introduced, that can be played via the /playsound
command that aren't unused anywhere:
Expected behavior
The block.empty_block.hit
sound should be used when an Empty Block breaks and the brick_block.break
sound should be used when a Brick Block or a Golden Brick Block breaks.
Yes, as sounds.json
tells.