Multi Mine

Multi Mine

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Don't crash from broken Ruins templates

GunArm opened this issue ยท 3 comments

commented

I was getting some crashes due to a couple of bad templates. The crash is an IndexOutOfBoundsException in RuinsTemplate.doBuild (line 412 of the 1.7.10 branch). I know, I know, bad templates are bad. But would it be reasonable to just catch any exception in doBuild, log the template name and in-world X-Z coords, and move on; rather than letting bad templates crash the server?

Here's my crashtrace btw: http://pastebin.com/E7c4zfVf

commented

Well the idea was that people would test their templates using the commands which do have exception catching. But i can see your point. I'll make this change

commented

Done.

commented

Much appreciated!