multiconnect

multiconnect

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[1.12.2] Usage event causes a lag of the character's movement and block placement

Felix14-v2 opened this issue ยท 8 comments

commented

[Demo]

Server: play.teslacraft.org
Anticheat: possibly AAC

It seems that the logs do not reflect the problem.

Also, thank you so much for your great work!

commented

Can't reproduce, it must be something weird that that server is doing. Does it also happen if you connect with vanilla 1.12?

commented

Does it also happen if you connect with vanilla 1.12?

No, vanilla server is good. It seems that this issue caused by server's anticheat.

commented

1.17 clients send an additional movement packet when the player interacts with an item. So the client sends one movement packet more per interaction (which block places also are I think) and that causes anticheats to flag you

commented

@Earthcomputer , can this issue be reopened? Nevertheless, the goal of multiconnect is to ensure compatibility of the client and the server in order to avoid problems with anticheats, but there is clearly a problem with sending unnecessary data to the server.

commented

Yeah now RaphiMC has said what the cause is it should be feasible to fix

commented

Is this fixed as of the latest release?

commented

Absolutely right, thank you very much!

commented

@Earthcomputer , seems that this bug has returned:

1.mp4
2.mp4

latest.log

alongside the weird missing textures (even without any resourcepacks)

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