multiconnect

multiconnect

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Player Head Textures Are Not Converted Properly on 1.16+ Clients

amnotbananaama opened this issue ยท 2 comments

commented

Analysis
My guess is that Multiconnect is not handling the changeover from string UUIDs to the current int-array format that occured in 1.16 snapshots. As a result, the (improper) old UUID format is sent to the client, which it fails to render.

See https://minecraft.gamepedia.com/UUID for relevant information.

commented

Relates to the more general problem of block entity translation, thanks for reporting!

commented

Fixed, in the next release, multiconnect will apply vanilla's datafixers to block entities such as skulls.