Player Head Textures Are Not Converted Properly on 1.16+ Clients
amnotbananaama opened this issue ยท 2 comments
Analysis
My guess is that Multiconnect is not handling the changeover from string UUIDs to the current int-array format that occured in 1.16 snapshots. As a result, the (improper) old UUID format is sent to the client, which it fails to render.
See https://minecraft.gamepedia.com/UUID for relevant information.
Relates to the more general problem of block entity translation, thanks for reporting!