Compatibility with Valkyrien Skies 2
ARitz-Cracker opened this issue ยท 2 comments
I've spoken with one of the developers of Valkyrien Skies 2, in turns out that its physics thread indeed must be notified of when the server's paused. They linked me to the snippet of code of where this is handled in single player:
With the following suggestion
suggest to use
VSGameUtilsKt.getShipObjectWorld(server)as opposed to theIShipObjectWorldServerProviderthat this method uses
Try 1.3.2. I've tried to make sure VS knows the dedicated server is paused when I do pause the server and from my small tests it doesn't flood the console anymore so I assume it's working fine. Let me know if there's any issues.