Music Triggers

Music Triggers

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Height trigger plays on all y levels when check_above_level is true (v6.1 forge, Minecraft 1.18.2)

LuckyChickens opened this issue ยท 3 comments

commented

Whenever the check_above_level parameter is set to true in a height trigger, the trigger is always active even when I am well below the y level that it should be activating at (the "sky" trigger is the one causing issues).

[triggers]

[triggers.dimension]
	identifier = "nether"
	resource_name = [ "nether" ]
	fade_in = "10"
	fade_out = "10"
	priority = "10"

[[triggers.height]]
	identifier = "sky"
	fade_in = "10"
	fade_out = "10"
	level = "90"
	check_for_sky = false
	check_above_level = true
	priority = "9"

[[triggers.height]]
	identifier = "cave"
	fade_in = "10"
	fade_out = "10"
	level = "40"
	priority = "9"

[triggers.generic]
[triggers.menu]
[triggers.loading]
commented

Do any of those triggers not have songs attached to them? It might be a different issue entirely where the channels thread crashes so the debug info doesnt get updated anymore

commented

Loading is the only trigger without any songs using it. Otherwise, every trigger seen above has at least one song using it.

commented

This has been fixed in 6.2