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[6.2 Forge 1.16.5] Songs don't reverse fade
vitaeum opened this issue ยท 2 comments
Describe the bug
In 5.4, a trigger that was fading out would reliably reverse-fade, or fade the currently playing song back in, if the trigger became active again before it stopped fading. This is no longer the case in 6.2 Forge 1.16.5.
To Reproduce
- Set two different biome triggers and their respective songs
- Find somewhere in the world where both biomes border each other
- Once one biome's song starts playing, move into the other biome
- Before the first biome's song finishes fading out, move back into the first biome
- The first song will finish fading out instead of fading back in
Additional context
This works with any combination of triggers, of course. I am playing on Music Triggers version 6.2 for Forge 1.16.5.
I just did some further testing. After step 5, the next song that plays in the first trigger will abruptly stop when activating a different trigger, even though it should fade out. This will happen even if the next song in the first trigger is allowed to play for a longer time then its fade out parameter.