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[Forge 1.18.2 -- 6.0 EX] Including a Fade Out parameter prevents transitions from happening
Manan6619 opened this issue ยท 1 comments
Inclusion of a Fade Out parameter on a trigger prevents said trigger from being transitioned to. Instead, the currently active trigger will have a brief spike in volume, but continue playing. Upon returning to the trigger that didn't have a Fade out parameter, it will start one of its songs from the beginning, even if that trigger's song was already (erroneously) playing.
Reloading Music Triggers while in a trigger that includes a Fade Out parameter will allow it to play properly until it is no longer active/isn't the highest priority, and the bug comes back into effect.
To Reproduce
- Create two triggers that are easy to go back and forth between(e.g. for two different biomes).
- Include a Fade Out time for one of the biomes.
- Travel back and forth in between the biomes (beware of loud volume spikes!).