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Spawn Weight crash in the erebus
Ghostrider231 opened this issue ยท 0 comments
MC Version: 1.12.2
Mystical Wildlife version: 1.12.2-1.2.1 (latest)
Erebus version: 1.0.29 (latest) https://minecraft.curseforge.com/projects/the-erebus/files/2692096
Ok, Whenever i'm the erebus' petrified forest biome. I've seemed to have crashed with a ticking entity crash.
The crash could most likely resulted If I set any one of your mob's spawn weight to 0. (aka disables that spawn) [I've disabled crimson's spawn by setting their spawn weights to 0.]
And yes, I even did this with a freshly generated config. (but had the crimson spawn weight set to 0)
Crash report: https://pastebin.com/i37pAkcY
Yes, I know I've done this in 1.2.0, but I've tested it in this version too. And It still crashes.
Steps of what I've did to replicate the crash:
Again, I've done this with crimson spawn weights set to 0.
- If you're using the world file I've provided, load that world and then set the game to peaceful first.
- And then set the game back to normal mode again.
- Fly around within the Biome. (May take a couple of minutes for the freeze and then crash)
- Game should crash and give the same crash report as I've got.
Only thing I've changed in the config (I've done it in-game instead):
cicapteracrimson {
# Min: 0
# Max: 2147483647
I:maxGroup=4
# Min: 0
# Max: 2147483647
I:minGroup=3
# Min: 0
# Max: 2147483647
I:weight=0
}
Even though it doesn't matter if it's a new world or not, I'm just gonna include this world file. So you don't have to create the world, enter erebus, and then teleport to a petrified forest.