Mystical World

Mystical World

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Aubergine doesn't grow naturally

vicitafirea opened this issue ยท 7 comments

commented

General Information

Describe the bug:
I've spent three Minecraft days watching an aubergine field and it isn't growing by itself. It can grow with bonemeal.

Environment Versions

forge 28.1.56

Mystic Mods Versions
mysticalworld-1.14.4-1.6.4
mysticallib-1.14.4-1.5

I have too many mods (143) to make a list of it, or to check one by one if it's a compat issue, but I'll test later this mod alone to see if the issue persists. I'm simply giving a heads up about this bug.

commented

It's fine, just in future you want the gamerule that controls random ticks! See this document on the GameRule command, specifically "randomTickSpeed". That makes ticking blocks (not tile entities), such as crops, tick much faster when you increase the value.

commented

1.6.5 for 1.14.4 should address this. Thanks for the report and the effort you went into to gather data!

For context, the "setTickRandomly" function has moved from the block (where it was commonly done), to the Block Properties, which is most likely going to be the root cause of any issues with crops not growing: people being used to that being triggered in the block, and forgetting they have to do it in the properties.

commented

Tested it again only with the mods; mysticalworld-1.14.4-1.6.4 & mysticallib-1.14.4-1.5
Twenty minutes have passed and still no aubergine growing.
You can have the latest.log if it's of any use, here: https://hastebin.com/judusociyi.sql

commented

The log attached seems to show the game being paused for several minutes, and then the time of day being changed; growth is based on random ticks, which don't happen while the game is paused, and which are entirely unrelated to game time.

Regardless, I see the source of the issue. I'll attempt to put a new release out shortly.

commented

Oh, well at least I tried to test it, I'll be more careful next time. Thank you!

commented

Oh, understood. Thank you for fixing it so quickly! :) I'll close this now

commented

No worries, once I realised what it was, it was just a matter of getting a new build out -- it would've been faster had I not been in the process of converting a bunch of stuff into the new library and out of being embedded in the mod.