Mythic Charms

Mythic Charms

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[Version Request] for 1.20.1

xR4YM0ND opened this issue · 12 comments

commented

Could you backport this awesome mod for 1.20.1?

Shouldnt be that changing than 1.19 or 1.18

And can we disable certain charms via config completely?

commented

Sure, if everything won't go south I will add the 1.20.1 version of the mod

Configs are planned but not currently in the mod

commented

Awesome to hear, looking forward to the config update ^^

commented

Backport done :D, now to the configs. I want to hear your thoughts as a modpack creator, a lot of things can be added to the configs but what are the most crucial ones? Would disabling charms be enough?

commented

Awesome <3

I havent yet played this mod.

Let me try it when im home and i let you know my thoughts here.

commented

So i tried the mod and i thought the table had a gui but nanana ^^

I'm a person who likes open / modular - e.g. data driven things / config option for everything

But yeah if you would do all rune recipes data driven (e.g. TieredZ mod) we could change different aspects of some runes or maybe remove some effects & give them other ones.
We would also be able to change the recipe for those all via datapack.
And then a simple config that just has options for every rune to disable it.

But if the data driven (datapack) thing isn't something for you, then a simple config for all charms would be enough.
(I recommend Cloth Config with json5)

Also pls make REI optional ( if you support EMI / JEI in future these pls optional as well ^^ <3 )

& I found it kinda hard to land the items on the table -> what do you think about the way Botania made them float and stuck to the table ?

That should be all for now ^^ Love your mods and keep up the awesome work! <3

commented

I will see what I can do about data-driven crafts

I will use owo-lib for config as I'm already using this library

REI is already optional :)

Yeah, I will think what I can do with the table

Thanks for the feedback! <3

commented

Your welcome!

Yeah but still its tagged as required so in launchers the required dependencies get automatically installed

commented

Do you mean tagged as required on Modrinth / CurseForge?

commented

I already changed everywhere as I replied earlier :)

commented

Yep

commented

Ah perfect thank you <3

commented

Finally, I added data-driven crafting after all this time. Now I can close this issue :)