Natura

Natura

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[1.10.2] [Bug/Suggestion] Bowls

SnowShock35 opened this issue ยท 2 comments

commented

Hello,

I believe to have found a bug with Natura for Minecraft 1.10.2, here are the details. . .

Important Information

  • Minecraft 1.10.2
  • Minecraft Forge 12.18.1.2094
  • Mantle 1.0.0
  • Natura 1.10.2-4.0.0.72

Issue Description

  • Bowls don't have a crafting recipe
  • Soups that use those bowls don't have a recipe either

Suggestion

So with the bowls I feel they're somewhat unnecessary as Minecraft doesn't add bowl variations and it doesn't make a whole lot of sense to have 6 different bowl variations as they serve no aesthetic uses because they're not place-able. I think having slab, stairs, boat, door, fence, fence gate is a good idea as it follows a somewhat convention towards the vanilla game.

However, if the bowls are to stay, I think perhaps changing the id to natura:bowl which makes more sense. Say if I have 5 bowls in front of me I don't say to each individual one you're a bowls you're a bowls I say you're a bowl, you're a bowl and you're a bowl but to distinguish them I say well this one is ghostwood variant or bloodwood variant etc. (And if there were a time to rename them it would be now while the mod is still in alpha)

commented

@SnowShock35 @alexbegt we should probably discuss this on slack to determine what the best course of action is

commented

I just finished playtesting early game in modpack I'm working on. Start & early game are in Nether so I'm heavily relying on Natura. I played for about 4-5 hours just for reference and used the bowls heavily for both mushroom stew (pretty much the only early game food item) for feeding myself and for glowshroom stew to breed imps.

My observations are similar to @SnowShock35's. In early game survival the colored bowl variants take up your inventory. I ended up intentionally mixing wood in crafting recipe, to get Vanilla bowls instead of colored bowls. There also seem to be inconsistencies in bowl behavior when crafting stews - see below.

My suggestion, too, would be to drop the colored variants. On the other hand, for builders, collectors, decorators the colored variants can add nice 'splash of color' in a nicely built kitchen or dining hall when displayed with a furniture mode. So if that was your thinking, I understand.

On the topic of having bowl consumed while Imp breeding, if it's not too much effort I'd suggest returning the empty bowl after feeding Imp. Making me craft new bowls does not add any interesting mechanics to the mod (It just makes me cut more wood, which is not particularly interesting activity unless I'm doing it under ghast fire.) But it's not a big deal so if you have better stuff to work on, feel free to ignore my suggestion :)

Summary of bowl mechanics. Tested just with Natura + Mantle:

Versions:

  • Forge 1.11.2-13.20.1.2386
  • natura-1.11.2-4.2.0.24.jar
  • Mantle-1.11.2-1.2.0.26.jar

Mushroom Stew crafting:

  • Ghost wood: gives Natura stew (showing stew item with white bowl)
  • Blood, Fuse or Dark wood: gives vanilla stew (showing stew item with brown bowl)

Mushroom Stew consuming

  • Ghost: correctly returns Ghost wood bowl
  • Vanilla: returns Vanilla bowl (obviously)

Glowshroom stew

  • Ghost: returns glowshroom stew in Ghost bowl
  • Blood,Fuse, and Dark wood: cannot be used to craft glowshroom stew
  • Vanilla bowl: returns glowshroom stew in Vanilla bowl

Feeding Glowshroom stew to Imps

  • Both Ghost and Vanilla versions work and the item is consumed, i.e. empty bowl is never returned to player