Naturally Charged Creepers (Fabric)

Naturally Charged Creepers (Fabric)

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RE: Configurable Extra Mob Drops & Lootbox drops

Suicaedere opened this issue · 1 comments

commented

Mod name: Configurable Extra Mob Drops (Forge)
Mod version: configurableextramobdrops_1.16.5-1.8.jar

Question

Hey, so I've been trying to add custom loot to enemies with your mod and I've ran into a problem.

Short version: Lootbox items won't drop as intended, even when they are visible in a mob's hand before death.

Long version: Trying to make a zombie apocalypse themed modpack, using craftingdead's lootboxes. They are container items that when spawned in creative mode are a block that you place then right click to open and a random item from a specific list pops out. When added either via ingame console or config file with this mod, they seem to automatically open and equip the zombie with whatever it is yet only clothing items will drop on death (which isn't normal armor, it has a different equipment menu, so it probably doesn't equip to them?). Whereas guns/tools/medicines/ammo and even things like parachutes just refuse to drop (which are not equipped via the armor's menu, but are normal items). The only alternative I can think of is to add another mod, and making them drop some simple currency like an emerald instead of the lootboxes and using vending machines as a laundering service to get the lootboxes.. Practically the same outcome, stacking better as a plus, but the themed lootboxes (civilian/police/army etc) would be wasted. And 3/5 of the box types would be mostly pointless if you can just choose the best 2.

Any ideas on how to get these lootboxes to drop, preferably as they spawn in creative as that stacks much easier than pre-opened? Thanks!
-Sui

commented

Nevermind, I was just being an idiot. I assume anyway, no clue what I was doing wrong earlier lol..
I got it working, after I'd downloaded a random token mod and vending machine but it's working! Thanks for the mod!