Botania Functional Flora/Generating Flora spawning from bonemeal is OP. (Random Bone Meal Flowers)
dudeloony opened this issue ยท 5 comments
Information
Minecraft version: 1.15.2
Forge version: 1.15.2-31.2.0
Environment: Singleplayer
Mod name: [Mod File Name] rndbmflowers_1.15-1.2.jar and Botania-r1.15-388.jar
Mod version: x.x
Description
There was no crash or error, but your mod creates Botania generating flora and functional flora when bonemeal is applied, meaning that items that are normally late game can easily be gotten with just some bonemeal. It's nothing particularly hard to deal with. I for one just throw the flower away when that happens, but it could hurt progression in modpacks where people want to go forward and just assume that is how you are supposed to get functional flora. It's no biggie but it would be helpful for compatibility for that to be fixed.
P.S, it also spawns glimmering flowers, which I like even though normally those would cost glowstone.
Crash report
N/A
I have the same problem. Blacklist has ALL of Botania marked, still getting more Functional Flora than anything else.
This has (finally) been fixed in version 4.1 of Random Bone Meal Flowers. Tested with Botania in 1.19.2. Thank you!
https://www.curseforge.com/minecraft/mc-mods/random-bone-meal-flowers/files
The mod first generates a list of all the flowers in ./config/randombonemealflowers. See the description for more details: https://www.curseforge.com/minecraft/mc-mods/random-bone-meal-flowers
Here you can add an exclamation mark in front of the flowers you don't want to use. In this case the OP flowers from Botania. Thanks for using the mod!