
What is BlockPickupStopper? (Item Lag)
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Hey there, currently running a ATM10 server which contains Natures Aura. A player joined someone's team, and claimed possibly upwards of 100+ quests at once, this caused their inventory to fill up and a bunch of items be spewed on the ground.
During this point, the server was brought to it's knees by the BlockPickupStopper
block entity checks, and specifically the getBlockEntitiesInArea()
check before it even performs any logic specific to the stopper block.
However, I wasn't able to find any references where the stopper is actually enabled in-game, or used. In the meantime, I can simply cancel out the ItemEntityPickupEvent.Pre
event, however wanted to make this issue to alert of a potential performance issue, especially when the bulk of the logic within this event is performed before we've even found a block stopper.
Thanks a bunch. The spark screenshot is displaying mspt readings.