Nature's Aura

Nature's Aura

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Lag from onChunkWatch Event

Darkere opened this issue ยท 3 comments

commented

Recently exploring the world has gotten a log laggier and actually impacts TPS quite a bit. We used spark to analyze it and it seems the reason it happens is natures aura using getChunk in the onChunkWatch event causing the thread to stall?

image

Spark report: https://sparkprofiler.github.io/#DYPA2p84TY

Forge-31.1.18
NaturesAura-22.0

commented

my God, the 1.14+ chunk stuff is so broken bleh

commented

Would be great if you could test this version. You should also make sure that clients still properly receive inforamtion about Aura in chunks they load (by just using an Environmental Eye on a client), since I couldn't do that much testing because I'm not near my computer. If everything looks good, you can just close this issue. Thanks! https://ci.ellpeck.de/blue/organizations/jenkins/NaturesAura/detail/master/25/artifacts

commented

Fixed :)
Environmental Eye also shows aura working. (found a place with an almost full aura bar o.O)