Nature's Compass

Nature's Compass

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Nature's compass no longer working after buggy world rebuild

draklorx opened this issue ยท 3 comments

commented

I had an issue on my SMP 1.16.4 forge server where the ender dragon wasn't spawning.

I followed this guide to correct it: AllTheMods/ATM-6#437

In summary the steps I took from that guide are:

  1. Backed up my world folder.
  2. Regenerated the world with the same seed.
  3. Copied level.dat from new world to backed up world and put backed up world back in place.
  4. Deleted the DIM1 folder to regenerated The End.

A few weeks later I noticed that the nature's compass was leading to seemingly random places when I'd search for a biome. In some cases it would tell me biomes weren't found when I was standing right next to them. I feel like this is likely related to the rebuild, but I'm not 100% sure. Have you run into anything like this before?

commented

To be clear, I have no record of it working since the server rebuild. It just took a few weeks for me to use the compass again.

And to be more specific I'm using:

forge 1.16.4-35.1.12
NaturesCompass-1.16.4-1.8.6

Here's my full mod list:
AutoRegLib-1.6-47.jar
backpacked-1.7.0-1.16.3.jar
Bookshelf-1.16.4-9.3.18.jar
buildersaddition-1.16.4-20201203a.jar
Clumps-6.0.0.12.jar
cobbler-1.6.1.jar
comforts-forge-1.16.4-4.0.0.2.jar
ContentTweaker-1.16-1.0.0_kindlich_manual_build_02.jar
corpsecomplex-forge-1.16.3-4.0.0.2.jar
CosmeticArmorReworked-1.16.4-v1.jar
CraftTweaker-1.16.4-7.1.0_kindlich_manual_build_03.jar
DungeonCrawl-1.16.3-2.2.1.jar
dungeons_gear-1.16.4-3.0.4.jar
EnchantmentDescriptions-1.16.4-6.0.2.jar
furniture-7.0.0-pre19-1.16.3.jar
goblintraders-1.2.2-1.16.3.jar
guardvillagers-1.16.3-1.1.5.jar
Hwyla-forge-1.10.11-B78_1.16.2.jar
ilikewood-1.16.3-4.0.2.2.jar
illagersweararmor-1.0.3.jar
InitialInventory-5.0.1.11.jar
jei-1.16.4-7.6.0.62.jar
JEITweaker-1.16.4-1.0.1.5.jar
mobcatcher-3.1.jar
mods_2020_12_12.zip
NaturesCompass-1.16.4-1.8.6.jar
OpenLoader-1.16.4-8.0.1.jar
pamhc2foodcore-1.16.3-1.0.0.jar
pandoras_creatures-1.16.3-2.0.1.jar
practicaltools-1.16.3-1.8.jar
ProgressiveBosses-2.2.0-mc1.16.x.jar
Quark-r2.4-279.jar
SoundFilters-0.14_for_1.16.2.jar
spiders-2.0-1.16.4-1.0.4.jar
storage_overhaul-1.16.4-1.0.1.jar
towers_of_the_wild-1.16.4-2.0.1.jar
valhelsia_structures-16.0.5.jar
Waystones_1.16.3-7.3.1.jar
Wyrmroost-1.16.3-1.2.7.jar
Xaeros_Minimap_20.28.2_Forge_1.16.4.jar

commented

I figured out my issue. When I rebuilt the world I didn't copy over the seed appropriately, so the level.dat file was based on a random seed. This caused all the location data to detect wonky in already generated chunks. To correct this I'm re-rebuilding my world with the correct seed, and then using a world editor to delete most of the banged up overworld chunks.

Nothing to do with this mod. Sorry for the confusion!

commented

I'm closing this, but maybe some one else will find it later and it will help them with their issue if they have a similar one.