Nature's compass no longer working after buggy world rebuild
draklorx opened this issue ยท 3 comments
I had an issue on my SMP 1.16.4 forge server where the ender dragon wasn't spawning.
I followed this guide to correct it: AllTheMods/ATM-6#437
In summary the steps I took from that guide are:
- Backed up my world folder.
- Regenerated the world with the same seed.
- Copied level.dat from new world to backed up world and put backed up world back in place.
- Deleted the DIM1 folder to regenerated The End.
A few weeks later I noticed that the nature's compass was leading to seemingly random places when I'd search for a biome. In some cases it would tell me biomes weren't found when I was standing right next to them. I feel like this is likely related to the rebuild, but I'm not 100% sure. Have you run into anything like this before?
To be clear, I have no record of it working since the server rebuild. It just took a few weeks for me to use the compass again.
And to be more specific I'm using:
forge 1.16.4-35.1.12
NaturesCompass-1.16.4-1.8.6
Here's my full mod list:
AutoRegLib-1.6-47.jar
backpacked-1.7.0-1.16.3.jar
Bookshelf-1.16.4-9.3.18.jar
buildersaddition-1.16.4-20201203a.jar
Clumps-6.0.0.12.jar
cobbler-1.6.1.jar
comforts-forge-1.16.4-4.0.0.2.jar
ContentTweaker-1.16-1.0.0_kindlich_manual_build_02.jar
corpsecomplex-forge-1.16.3-4.0.0.2.jar
CosmeticArmorReworked-1.16.4-v1.jar
CraftTweaker-1.16.4-7.1.0_kindlich_manual_build_03.jar
DungeonCrawl-1.16.3-2.2.1.jar
dungeons_gear-1.16.4-3.0.4.jar
EnchantmentDescriptions-1.16.4-6.0.2.jar
furniture-7.0.0-pre19-1.16.3.jar
goblintraders-1.2.2-1.16.3.jar
guardvillagers-1.16.3-1.1.5.jar
Hwyla-forge-1.10.11-B78_1.16.2.jar
ilikewood-1.16.3-4.0.2.2.jar
illagersweararmor-1.0.3.jar
InitialInventory-5.0.1.11.jar
jei-1.16.4-7.6.0.62.jar
JEITweaker-1.16.4-1.0.1.5.jar
mobcatcher-3.1.jar
mods_2020_12_12.zip
NaturesCompass-1.16.4-1.8.6.jar
OpenLoader-1.16.4-8.0.1.jar
pamhc2foodcore-1.16.3-1.0.0.jar
pandoras_creatures-1.16.3-2.0.1.jar
practicaltools-1.16.3-1.8.jar
ProgressiveBosses-2.2.0-mc1.16.x.jar
Quark-r2.4-279.jar
SoundFilters-0.14_for_1.16.2.jar
spiders-2.0-1.16.4-1.0.4.jar
storage_overhaul-1.16.4-1.0.1.jar
towers_of_the_wild-1.16.4-2.0.1.jar
valhelsia_structures-16.0.5.jar
Waystones_1.16.3-7.3.1.jar
Wyrmroost-1.16.3-1.2.7.jar
Xaeros_Minimap_20.28.2_Forge_1.16.4.jar
I figured out my issue. When I rebuilt the world I didn't copy over the seed appropriately, so the level.dat file was based on a random seed. This caused all the location data to detect wonky in already generated chunks. To correct this I'm re-rebuilding my world with the correct seed, and then using a world editor to delete most of the banged up overworld chunks.
Nothing to do with this mod. Sorry for the confusion!