Dandelions
valoeghese opened this issue · 0 comments
I'll have to add a registry replacement system in Schlüssel, then use it to add 1 new states: STAGE with 3 values:
NORMAL -> 0
POLLINATED -> 1
SEEDING -> 2
Dandelions generate in patches. When a bee visits a dandelion, it will pollinate it (perhaps make an event in the Schlüssel API for this). The transition from pollinated to seeding depends on the types of dandelions in surrounding areas. A significant proportion of dandelions have to be pollinated in surrounding area to become seeding, and it's sped up if there's a seeding one. I guess a bit like copper. Perhaps some dandelions if they're right next to pollinated ones will randomly get pollinated as well to speed stuff up idk.
Bee pathfinding should prefer unpollinated flowers