[1.18.1] modpack crash when mobs in range
Bass2style opened this issue ยท 2 comments
Hi,
the game is crashing when a mob that the "bar should be visible" come in range, mostly hostiles ones apparently. (git issues with creepers, zombies, and apparently endermans, but sheeps etc seems not problematic)
here is a crashlog on a "basic mods" pack, with jmap, jei, and some other soft mods : https://gist.github.com/Bass2style/f079bd996700163472b1da405bfaebe7
and one of my bigger modpack : https://gist.github.com/Bass2style/baf26645eff954af57bff4a0dd6becbd
another one for the same pack, but Neat doesn't appair in the crash report : https://gist.github.com/Bass2style/7c38e549cc0f16d9efb6453eb1583643
i removed Neat from my pack, and everything seems working without issues.
have a nice day.
Hi,
I had exactly the same. The worst thing is that there is nothing in the logs, or if it is something else.
2 hours taken out of life looking for why the package stopped working: p
https://gist.github.com/koza1258/afca7f0ec6775aaa0dae68b01d383a85