NeoTech

NeoTech

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Spawner Relocator Minor Issue

garath77 opened this issue ยท 1 comments

commented

What Version of NeoTech are you using: 3.3.0

Please Pastebin.com the crash Report and put link here: no crash

I attempted to rename (in a vanilla anvil) an empty Spawner Relocator to correspond with the type of spawner that I was about to use it on (because the tooltip info on what type is currently not working).

The rename worked, but not quite as expected. It returned a 'full' Spawner Relocator, which I only realized when trying to pick up the one that I renamed it for. When placing the spawner it was holding, I found it was a pig spawner, like when you place a spawner in vanilla without any of the specific variables required.

Not a big deal, but strange.

I also found that after placing the spawner, the relocator reverted to its original name, which I assume is intended. But it would be nice to either have the type field in the tooltip fixed, or retain the rename...

Further testing showed that renaming a full relocator did not affect the spawner inside.

Thanks

commented

This has been moved to Assisted Progression. If the issue persists in that mod please post there if you don't mind