Neruina causing create trains to "freeze" if a player is riding on them
Mr-LemonLime opened this issue ยท 4 comments
When crossing certain (and consistent) places (seems to near chunk borders) a create train will "freeze" meaning all its motion is stopped instantly, but it can still be controlled. as soon as the player gets off the seat, the train pseudo works as normal, and just goes at the speed its supposed to go at but also disappears and reappears at the same places it would freeze.
For trains that move automatically, they just do the disappearing and reappearing at these sections. Dont think these logs can help to much, i can aid further in troubleshooting if need be
(Client side)
debug.log
latest.log
(Server Side)
debug.log
latest.log
The issue only happened when I installed neruina, and after uninstalling it works fine. It's a small issue really, if need be I can attempt to simmer down the mods list to see if it's nurunia + X mod + create that's causing issues.
Also if there's another log or something I should be on the look out for lmk. I did find it odd that I was getting no errors on either side when it happened, but I just assumed I was missing something. One thing to note though that it's not every chunk either, it's really only a few. I can provide a video of it for more debugging if that helps
Neruina works by catching crashes that are propagating up the call chain via the tick methods. Once a crash is caught the entity or block is suspended, the crash is logged and a chat message is broadcast. If there's no crash nothing is logged and nothing is broadcast, functionally Neruina does nothing 99.9% of the time.
I'd recommend removing Neruina and if you do crash from a Ticking Exception send your crash report here, otherwise I'd say whatever you're facing is purely coincidental
Hm alright, i might do more investigating on my own soon then to see whats going on, as some mod is conflicting with neruina in someway but ill remove the mod and close this.