Neruina - Ticking Entity Fixer

Neruina - Ticking Entity Fixer

19M Downloads

Neruina performance

zoqin opened this issue ยท 2 comments

commented

Hello, i'm trying to build an expensive and ambitious modpack with a lot of entity and asset while archiving a smooth experience

Neruina very rarely find something to kill but in the otherhand it's the mod that use the most of my ticks time

I guess it's inevitable to sacrifice part of my ressource to Neruina

But i'm wondering if it was possible to have some way to configure how much ressource we were willing to sacrifice

Or if my vision of the issue I encounter is totally wrong and need to learn some specific things on Neruina/Minecraft modding

Thanks for your time and consideration

commented

Because Neruina wraps all the tick methods Spark and other profilers will assume the entire content (i.e. all the entity and block entity ticks) belong to Neruina, which is not the case, they belong to the vanilla game. You will need to expand the high % section to see what is causing the lag

commented

Thanks so much for your valuable knowledge

I will figure it out on myself moving forward

Have a nice day