Neruina - Ticking Entity Fixer

Neruina - Ticking Entity Fixer

19M Downloads

Kills all mobs

StinkyTACO opened this issue ยท 6 comments

commented

allright so it doesn't actually kill every single mob but it does kill like a massive amount of them even just passive mobs in my farm.

and i think its safe to say thats not intended behaviour.

let me know how i could help assist in finding the issue if i need to pull logs from anywhere...

commented
commented

that should be the log right before i removed it since it kept killing too many things.

i see reliquary in the errors but without neruina everything is running fine.

commented

If lots of entities are being killed, something is seriously wrong, share your logs and I'll lyk which mod, if any is breaking.
https://docs.fabricmc.net/players/troubleshooting/uploading-logs

commented

reliquary is definitely failing, what's odd is the stack trace for the later errors, the ones that are killing everything is that they are empty.. ๐Ÿ˜•.

Anyway, this behaviour is changed in 2.x which will fix this, and that will release soon #56

commented

No, this was intended, Neruina is designed to prioritise your world over its content, the update will change the killing to suspension and there is a threshold of the number of entities suspended in a short time will generate a comprehensive crash report

commented

but i was right that this was unintended behaviour right?

so nothing that i can do but uninstall and wait for 2.0?

because the promise of this mod sounds really interesting.